# For Artists

- [Assets](/for-artists/assets.md)
- [What are Assets?](/for-artists/assets/what-are-assets.md)
- [How to Create a New Asset](/for-artists/assets/how-to-create-a-new-asset.md)
- [Working With Assets](/for-artists/assets/working-with-assets.md)
- [Deep Dive: Creating a New Asset Type](/for-artists/assets/deep-dive-creating-a-new-asset-type.md)
- [Art](/for-artists/shapes.md)
- [File Formats](/for-artists/shapes/file-formats.md)
- [3D Art](/for-artists/shapes/3d-art.md)
- [Shape Specifications](/for-artists/shapes/3d-art/shape-specifications.md)
- [Coordinates System](/for-artists/shapes/3d-art/coordinates-system.md)
- [Mounting Shapes](/for-artists/shapes/3d-art/mounting-shapes.md)
- [Animation](/for-artists/shapes/3d-art/animation.md)
- [Player Setup](/for-artists/shapes/3d-art/player-setup.md)
- [Blender -> Torque3D Pipeline](/for-artists/shapes/3d-art/blender-greater-than-torque3d-pipeline.md): This page will describe how to create a simple 3d asset in Blender3D and bake all textures to an ORM map for use in Torque 3D
- [2D Art](/for-artists/shapes/2d-art.md)
- [Working with Adobe Substance](/for-artists/shapes/2d-art/working-with-adobe-substance.md)
- [Animation](/for-artists/animation.md)
- [GUI](/for-artists/gui.md)
- [Loading and Initializing a GUI](/for-artists/gui/loading-and-initializing-a-gui.md)
- [Expanding a GUI via Script](/for-artists/gui/expanding-a-gui-via-script.md)
- [How to Network GUIs](/for-artists/gui/how-to-network-guis.md)
- [Materials](/for-artists/materials.md)
- [Material Mapping](/for-artists/materials/material-mapping.md)
- [Material Animation](/for-artists/materials/material-animation.md)
- [Terrain](/for-artists/terrain.md)
- [Shaders](/for-artists/shaders.md)
- [Lighting](/for-artists/lighting.md)
- [Audio](/for-artists/audio.md)
