> For the complete documentation index, see [llms.txt](https://docs.torque3d.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.torque3d.org/for-designers.md).

# For Designers

- [Base Classes](https://docs.torque3d.org/for-designers/base-classes.md)
- [SimObject](https://docs.torque3d.org/for-designers/base-classes/simobject.md)
- [SimGroup](https://docs.torque3d.org/for-designers/base-classes/simgroup.md)
- [SceneObject](https://docs.torque3d.org/for-designers/base-classes/sceneobject.md)
- [Scene](https://docs.torque3d.org/for-designers/base-classes/scene.md)
- [Datablocks](https://docs.torque3d.org/for-designers/base-classes/datablocks.md)
- [Game Classes](https://docs.torque3d.org/for-designers/game-classes.md)
- [Creating an Object](https://docs.torque3d.org/for-designers/game-classes/creating-an-object.md)
- [Destroying an Object](https://docs.torque3d.org/for-designers/game-classes/destroying-an-object.md)
- [Gameplay Scripting](https://docs.torque3d.org/for-designers/game-classes/gameplay-scripting.md)
- [Spawning an Object from Gameplay Code](https://docs.torque3d.org/for-designers/game-classes/gameplay-scripting/spawning-an-object-from-gameplay-code.md)
- [Modules](https://docs.torque3d.org/for-designers/modules.md)
- [What are Modules?](https://docs.torque3d.org/for-designers/modules/what-are-modules.md)
- [How to Create a New Module?](https://docs.torque3d.org/for-designers/modules/how-to-create-a-new-module.md)
- [Making a Module do Things](https://docs.torque3d.org/for-designers/modules/making-a-module-do-things.md)
- [Installing Existing Modules](https://docs.torque3d.org/for-designers/modules/installing-existing-modules.md)
- [Where to Get More Modules](https://docs.torque3d.org/for-designers/modules/installing-existing-modules/where-to-get-more-modules.md)
- [Scenes and Levels](https://docs.torque3d.org/for-designers/scenes-and-levels.md)
- [How to Create a New Level](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-create-a-new-level.md)
- [How to Load a Level](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-load-a-level.md)
- [Deep Dive: Level Loading Scripts](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-load-a-level/deep-dive-level-loading-scripts.md)
- [How to Edit Levels](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels.md)
- [Opening a Level in the Editor](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels/opening-a-level-in-the-editor.md)
- [Spawning Objects from the Asset Browser](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels/spawning-objects-from-the-asset-browser.md)
- [Working with Scenes](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels/working-with-scenes.md)
- [Using SimGroups](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels/using-simgroups.md)
- [Changing a Level's PostEffects](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels/changing-a-levels-posteffects.md)
- [Deep Dive: LevelAsset Companion Files](https://docs.torque3d.org/for-designers/scenes-and-levels/how-to-edit-levels/deep-dive-levelasset-companion-files.md)
- [Game Modes](https://docs.torque3d.org/for-designers/game-modes.md)
- [Creating a New GameMode](https://docs.torque3d.org/for-designers/game-modes/creating-a-new-gamemode.md)
- [Making a Level Use Your GameMode](https://docs.torque3d.org/for-designers/game-modes/making-a-level-use-your-gamemode.md)
- [Adding Gameplay Code to Your GameMode](https://docs.torque3d.org/for-designers/game-modes/adding-gameplay-code-to-your-gamemode.md)
- [AI](https://docs.torque3d.org/for-designers/ai.md)
- [Navmesh](https://docs.torque3d.org/for-designers/ai/navmesh.md)
- [Objects](https://docs.torque3d.org/for-designers/ai/objects.md)
- [Scripting](https://docs.torque3d.org/for-designers/ai/scripting.md)
- [Inputs](https://docs.torque3d.org/for-designers/inputs.md)
- [Inputs and Keybinds](https://docs.torque3d.org/for-designers/inputs/inputs-and-keybinds.md)
- [ActionMap](https://docs.torque3d.org/for-designers/inputs/inputs-and-keybinds/actionmap.md)
- [Bind Functions](https://docs.torque3d.org/for-designers/inputs/inputs-and-keybinds/bind-functions.md)
- [ActionMap Stack](https://docs.torque3d.org/for-designers/inputs/inputs-and-keybinds/actionmap-stack.md)
- [Localization](https://docs.torque3d.org/for-designers/localization.md)
- [Editors](https://docs.torque3d.org/for-designers/editors.md)
- [Changing Editor Settings](https://docs.torque3d.org/for-designers/editors/changing-editor-settings.md)
- [World Editor](https://docs.torque3d.org/for-designers/editors/world-editor.md)
- [Scene Editor](https://docs.torque3d.org/for-designers/editors/world-editor/scene-editor.md)
- [ConvexShape Editor](https://docs.torque3d.org/for-designers/editors/world-editor/convexshape-editor.md)
- [Terrain Editor](https://docs.torque3d.org/for-designers/editors/world-editor/terrain-editor.md)
- [Terrain Painter](https://docs.torque3d.org/for-designers/editors/world-editor/terrain-painter.md)
- [Material Editor](https://docs.torque3d.org/for-designers/editors/world-editor/material-editor.md)
- [Spline-Based Tools](https://docs.torque3d.org/for-designers/editors/world-editor/spline-based-tools.md)
- [Mesh Road Editor](https://docs.torque3d.org/for-designers/editors/world-editor/spline-based-tools/mesh-road-editor.md)
- [River Editor](https://docs.torque3d.org/for-designers/editors/world-editor/spline-based-tools/river-editor.md)
- [Decal Road Editor](https://docs.torque3d.org/for-designers/editors/world-editor/spline-based-tools/decal-road-editor.md)
- [Datablock Editor](https://docs.torque3d.org/for-designers/editors/world-editor/datablock-editor.md)
- [Particle Editor](https://docs.torque3d.org/for-designers/editors/world-editor/particle-editor.md)
- [Decal Editor](https://docs.torque3d.org/for-designers/editors/world-editor/decal-editor.md)
- [Forest Editor](https://docs.torque3d.org/for-designers/editors/world-editor/forest-editor.md)
- [Navmesh Editor](https://docs.torque3d.org/for-designers/editors/world-editor/navmesh-editor.md)
- [Deep Dive: Creating Your Own Editor](https://docs.torque3d.org/for-designers/editors/world-editor/deep-dive-creating-your-own-editor.md)
- [Shape Editor](https://docs.torque3d.org/for-designers/editors/world-editor/shape-editor.md)
- [GUI Editor](https://docs.torque3d.org/for-designers/editors/gui-editor.md)
- [Interface Details](https://docs.torque3d.org/for-designers/editors/gui-editor/interface-details.md)
