Torque3D
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General
Welcome!
Features
Release Notes
Getting Started
Introduction
TorqueScript
Getting Familiar
Getting a Copy
Getting Ready for Launch
Running Pre-Built Binaries
Building the Engine Yourself
Launching the Game
Your First Game
Deep Dive: BaseGame Directory Structure
Best Practices
Porting a Legacy Project
For Artists
Assets
Art
Animation
GUI
Materials
Terrain
Shaders
Lighting
Audio
For Designers
Base Classes
Game Classes
Modules
Scenes and Levels
Game Modes
AI
Inputs
Localization
Editors
For Programmers
Compiling the Engine
Introduction
Expanding the Engine
Major Components of the Engine
Rendering
Math
Networking
Physics
Collision
Scripting
File Inputs/Outputs(I/O)
API Reference
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Building the Engine Yourself
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Running Pre-Built Binaries
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Launching the Game
Last modified
1yr ago