Torque3D
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General
Welcome!
Features
Release Notes
Getting Started
Introduction
TorqueScript
Getting Familiar
Best Practices
Porting a Legacy Project
For Artists
Assets
Art
Animation
GUI
Materials
Terrain
Shaders
Lighting
Audio
Page 1
For Designers
Base Classes
Game Classes
Modules
Scenes and Levels
Game Modes
AI
Inputs
Localization
Editors
For Programmers
Compiling the Engine
Introduction
Expanding the Engine
Creating a New Object Class
Integrating Your New Class into the Editor
Adding a New Library to the Engine
Major Components of the Engine
Rendering
Math
Networking
Physics
Collision
Scripting
File Inputs/Outputs(I/O)
API Reference
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Expanding the Engine
Here are the articles in this section:
Creating a New Object Class
Integrating Your New Class into the Editor
Adding a New Library to the Engine
For Programmers - Previous
Introduction
Next
Creating a New Object Class
Last modified
8mo ago