Torque3D
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  • General
    • Welcome!
    • Features
    • Release Notes
  • Getting Started
    • Introduction
    • Getting Familiar
    • Best Practices
    • Porting a Legacy Project
  • For Artists
    • Assets
    • Art
    • Animation
    • GUI
    • Materials
    • Terrain
    • Shaders
    • Lighting
    • Audio
  • For Designers
    • Base Classes
    • Game Classes
    • Modules
    • Scenes and Levels
    • Game Modes
    • AI
    • Inputs
    • Localization
    • Editors
  • For Programmers
    • Compiling the Engine
    • Introduction
    • Code Style Guidelines
    • Expanding the Engine
      • Creating a New Object Class
      • Exposing Object Classes to Script
      • Adding a New Library to the Engine
    • Major Components of the Engine
    • Rendering
    • Math
    • Networking
    • Physics
    • Collision
    • Scripting
    • File Inputs/Outputs(I/O)
    • API Reference
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  1. For Programmers

Expanding the Engine

Creating a New Object ClassExposing Object Classes to ScriptAdding a New Library to the Engine
PreviousCode Style GuidelinesNextCreating a New Object Class

Last updated 3 years ago