Torque3D
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General
Welcome!
Features
Release Notes
Getting Started
Introduction
TorqueScript
Getting Familiar
Best Practices
Porting a Legacy Project
For Artists
Assets
Art
Animation
GUI
Materials
Terrain
Shaders
Lighting
Audio
Page 1
For Designers
Base Classes
Game Classes
Modules
Scenes and Levels
Game Modes
AI
Inputs
Localization
Editors
For Programmers
Compiling the Engine
Setup Development Environment
Compiling
Introduction
Expanding the Engine
Major Components of the Engine
Rendering
Math
Networking
Physics
Collision
Scripting
File Inputs/Outputs(I/O)
API Reference
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Compiling the Engine

Here are the articles in this section:
Setup Development Environment
Compiling
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Editing a GUI
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Setup Development Environment
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