Torque3D
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Torque3D
    • Welcome!
    • Features
    • Release Notes
    • Introduction
    • Getting Familiar
    • Best Practices
    • Porting a Legacy Project
    • Assets
    • Art
    • Animation
    • GUI
    • Materials
    • Terrain
    • Shaders
    • Lighting
    • Audio
    • Base Classes
    • Game Classes
    • Modules
    • Scenes and Levels
      • How to Create a New Level
      • How to Load a Level
      • How to Edit Levels
        • Opening a Level in the Editor
        • Spawning Objects from the Asset Browser
        • Working with Scenes
        • Using SimGroups
        • Changing a Level's PostEffects
        • Deep Dive: LevelAsset Companion Files
    • Game Modes
    • AI
    • Inputs
    • Localization
    • Editors
    • Compiling the Engine
    • Introduction
    • Code Style Guidelines
    • Expanding the Engine
    • Major Components of the Engine
    • Rendering
    • Math
    • Networking
    • Physics
    • Collision
    • Scripting
    • File Inputs/Outputs(I/O)
    • API Reference
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For the complete documentation index, see llms.txt. This page is also available as Markdown.
  1. For Designers
  2. Scenes and Levels

How to Edit Levels

Opening a Level in the EditorSpawning Objects from the Asset BrowserWorking with ScenesUsing SimGroupsChanging a Level's PostEffectsDeep Dive: LevelAsset Companion Files
PreviousDeep Dive: Level Loading Scripts
NextOpening a Level in the Editor

Last updated 4 years ago