Torque3D
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General
Welcome!
Features
Release Notes
Getting Started
Introduction
TorqueScript
Getting Familiar
Best Practices
Porting a Legacy Project
For Artists
Assets
Art
Animation
GUI
Materials
Terrain
Shaders
Lighting
Audio
For Designers
Base Classes
Game Classes
Modules
Scenes and Levels
How to Create a New Level
How to Load a Level
How to Edit Levels
Opening a Level in the Editor
Spawning Objects from the Asset Browser
Working with Scenes
Using SimGroups
Changing a Level's PostEffects
Deep Dive: LevelAsset Companion Files
Game Modes
AI
Inputs
Localization
Editors
For Programmers
Compiling the Engine
Introduction
Expanding the Engine
Major Components of the Engine
Rendering
Math
Networking
Physics
Collision
Scripting
File Inputs/Outputs(I/O)
API Reference
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Using SimGroups
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Working with Scenes
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Changing a Level's PostEffects
Last modified
1yr ago