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Version 3.8

Notes

  • You'll need to regenerate projects thanks to Oculus file changes, even projects which don't use OR.

  • One remaining issue that we tried to get wrapped up, but was unable to was native file dialogs.

There's a few niggling issues causing a crash somewhere with Areloch's implementation. There's a branch concerning it herearrow-up-right and if anyone can either tell him how to get Codeblocks to properly debug, or can figure out the crash themselves, it can PR'd right away and get a hotfix out to re-enable file dialogs for the Linux build.

Issues closed sourcearrow-up-right

#1426arrow-up-right Backend correction for #1425 #1423arrow-up-right SDL Menubar accelerator fix #1421arrow-up-right CMake NMake fix to place exe in game directory #1418arrow-up-right Remove GL_EXT_gpu_shader4 #1416arrow-up-right SDL Textbox bleedthrough inputs fix #1411arrow-up-right void GuiTextEditCtrl::execConsoleCallback() reversion #1410arrow-up-right Light animation brightness fix #1409arrow-up-right U32 MRandomLCG::randI() was using longs #1407arrow-up-right Companion PR to 1398 #1406arrow-up-right Monkey PR w/ mergefix #1404arrow-up-right Companion PR to #719 #1402arrow-up-right Files caught by https://github.com/GarageGames/Torque3D/pull/1401arrow-up-right #1401arrow-up-right Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues #1377arrow-up-right From Dušan Jocić: convexDecomp vs2015+ compatibility patch #1376arrow-up-right From Dušan Jocić: early out of treeview entries to prevent crashes #1375arrow-up-right Redux of Winterleaf's PR 1001, with the suggested updated values #1374arrow-up-right "AL: PSSM Cascade Viz" tool-button #1373arrow-up-right Ribbons in the editors #1371arrow-up-right Random VS warnings #1370arrow-up-right Stop precipitation from processing ticks when it's hidden #1369arrow-up-right Fix NaNs in Collada files #1366arrow-up-right Overrides the default CMAKE_INSTALL_PREFIX #1365arrow-up-right Removing pointless null-pointer tests for objects created with new #1363arrow-up-right Allowplayerstep lets folks run up sharper angles than normal. #1390arrow-up-right Case sensitivity fix for linux #1388arrow-up-right SDL mouse wheel speed fix #1387arrow-up-right Fixes the menubar functionality when using SDL #1385arrow-up-right -wall leads to incredibly long compile times #1383arrow-up-right SDL2 mouse wheel scrolling #1382arrow-up-right Fatality Fix: need to account for 64 bit windows as well. #1380arrow-up-right Partly addresses C4946 warnings #1379arrow-up-right C4189 warning cleanups #1378arrow-up-right Properly testing pointer vars aren't null before using them. #1400arrow-up-right Case sensitivity script fixes #1399arrow-up-right Adds a debug visualization mode for the active physics world #1398arrow-up-right Update messageBox.ed.cs #1397arrow-up-right From @LuisAntonRebollo -stops infinite loop on exit with SDL2+OGL on Win #1396arrow-up-right Adds data to vector out of bounds reports #1394arrow-up-right Release the mouse from window constraints when poping up a window prompt #1392arrow-up-right Warning C4005: 'WIN32' : macro redefinition #1391arrow-up-right Warning C4706: assignment within conditional expression #1362arrow-up-right Removes fatal assertion on duplicated object collisions (meshroads, primarily) #1361arrow-up-right Adds minimum displacement check prior to convexSweepTest to avoid NaNs #1358arrow-up-right Reduces rotation transmission size #1357arrow-up-right Followobject position caching #1356arrow-up-right Convert un-modified function arguments to const references #1354arrow-up-right Cleanup of ease functions operations #1353arrow-up-right Utilize ++iter rather than iter++ to improve iterator performance #1352arrow-up-right Unnecessarily repeated expressions #1350arrow-up-right Fills in profiler timer fallback #1346arrow-up-right Allow using ThreadPool synchronously #1344arrow-up-right Fix -Wreorder warnings from ShapeBase #1343arrow-up-right Fixed some random gcc's -Wreorder warnings #1342arrow-up-right Offsetof is actually a standard thing nowadays it would seem #1341arrow-up-right Fixed warning #1339arrow-up-right Remove demo and trial checks #1336arrow-up-right Fixed some minor compiler warnings on Linux #1333arrow-up-right Plugging Memory Leaks #1330arrow-up-right Basic fix for stereo rendering without a display device

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