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Version 3.6

Notes

  • Add a call to closeSplashWindow somewhere if you don't want it sticking around in the background. Template main.cs files now do this.

  • If you manage Project Generator modules, the Generator class has been renamed T3D_Generator.

  • If you were relying on Projectile impact decals being aligned vertically, sorry, but they will now rotate randomly on placement. We thought this was better default behavior.

  • Player now makes use of PlayerData::swimForce while submerged, where previously it ignored this value and used only runForce.

  • ShapeBase::Thread::sound and associated functions have been removed because they were not actually used. If you made them useful in your own code, we apologise for any merge conflicts.

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