Version 3.6
- Add a call to closeSplashWindow somewhere if you don't want it sticking around in the background. Template main.cs files now do this.
- If you manage Project Generator modules, the Generator class has been renamed T3D_Generator.
- If you were relying on Projectile impact decals being aligned vertically, sorry, but they will now rotate randomly on placement. We thought this was better default behavior.
- Player now makes use of PlayerData::swimForce while submerged, where previously it ignored this value and used only runForce.
- ShapeBase::Thread::sound and associated functions have been removed because they were not actually used. If you made them useful in your own code, we apologise for any merge conflicts.
- #556 When setting the field on a GuiInspectorField, check if the field is null before setting the docs
Last modified 1yr ago