Torque3D
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Torque3D
  • General
    • Welcome!
    • Features
    • Release Notes
      • Version 4.0.3
      • Version 4.0.2
      • Version 4.0.1
      • Version 4.0
      • Version 3.10.1
      • Version 3.10
      • Version 3.9
      • Version 3.8
      • Version 3.7
      • Version 3.6.2
      • Version 3.6.1
      • Version 3.6
  • Getting Started
    • Introduction
    • Getting Familiar
    • Best Practices
    • Porting a Legacy Project
  • For Artists
    • Assets
    • Art
    • Animation
    • GUI
    • Materials
    • Terrain
    • Shaders
    • Lighting
    • Audio
  • For Designers
    • Base Classes
    • Game Classes
    • Modules
    • Scenes and Levels
    • Game Modes
    • AI
    • Inputs
    • Localization
    • Editors
  • For Programmers
    • Compiling the Engine
    • Introduction
    • Code Style Guidelines
    • Expanding the Engine
    • Major Components of the Engine
    • Rendering
    • Math
    • Networking
    • Physics
    • Collision
    • Scripting
    • File Inputs/Outputs(I/O)
    • API Referencearrow-up-right
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  1. Generalchevron-right
  2. Release Notes

Version 4.0.3

  • GitHub releasearrow-up-right

  • Release announcementarrow-up-right

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Notes

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Pull Requests Merged sourcearrow-up-right

  • Update version string to 4.0.3arrow-up-right #952

  • Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse errorarrow-up-right #954

  • Fix up handling of assets marked for UseForDependencies during import processarrow-up-right #953

  • inspector cleanupsarrow-up-right #951

  • add an explicit interpolatetick back in to flyingvehiclearrow-up-right #950

  • Alpha403/hdr fixesarrow-up-right #949

  • bump up max allowable texture dimensionsarrow-up-right #947

  • probe code reviewarrow-up-right #946

  • Fix some compiler warnings on macosarrow-up-right #945

  • Rollback of this change because GCC is weirdarrow-up-right #944

  • emissive to recivesShadowsarrow-up-right #943

  • misc fixesarrow-up-right #942

  • setControllingClient augs for the vehicle chainarrow-up-right #941

  • Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespacesarrow-up-right #940

  • Fix LibPNG on Universal MacOS + Bump minimum MacOS version to 10.14arrow-up-right #939

  • Misc fixes for options and key remappingarrow-up-right #938

  • fix bad rtParams refrencearrow-up-right #937

  • rigidshape and wheeledvehicle perf workarrow-up-right #936

PreviousRelease Noteschevron-leftNextVersion 4.0.2chevron-right

Last updated 3 years ago

  • Notes
  • Pull Requests Merged source