Torque3D
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Release Notes
Version 4.0.3
Version 4.0.2
Version 4.0.1
Version 4.0
Version 3.10.1
Version 3.10
Version 3.9
Version 3.8
Version 3.7
Version 3.6.2
Version 3.6.1
Version 3.6
Getting Started
Introduction
TorqueScript
Getting Familiar
Best Practices
Porting a Legacy Project
For Artists
Assets
Art
Animation
GUI
Materials
Terrain
Shaders
Lighting
Audio
For Designers
Base Classes
Game Classes
Modules
Scenes and Levels
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AI
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For Programmers
Compiling the Engine
Introduction
Expanding the Engine
Major Components of the Engine
Rendering
Math
Networking
Physics
Collision
Scripting
File Inputs/Outputs(I/O)
API Reference
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Version 4.0.3
GitHub release
Release announcement
Notes
Pull Requests Merged
source
Update version string to 4.0.3
#952
Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error
#954
Fix up handling of assets marked for UseForDependencies during import process
#953
inspector cleanups
#951
add an explicit interpolatetick back in to flyingvehicle
#950
Alpha403/hdr fixes
#949
bump up max allowable texture dimensions
#947
probe code review
#946
Fix some compiler warnings on macos
#945
Rollback of this change because GCC is weird
#944
emissive to recivesShadows
#943
misc fixes
#942
setControllingClient augs for the vehicle chain
#941
Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespaces
#940
Fix LibPNG on Universal MacOS + Bump minimum MacOS version to 10.14
#939
Misc fixes for options and key remapping
#938
fix bad rtParams refrence
#937
rigidshape and wheeledvehicle perf work
#936
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Version 4.0.2
Last modified
3mo ago