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Version 3.9

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Pull Requests Merged sourcearrow-up-right

#1685arrow-up-right Precipitation maxVBDrops correction #1678arrow-up-right Fix a few more case sensitivity issues #1677arrow-up-right Flips the i386 flag to i386 #1676arrow-up-right Removes an extraneous Namespace usage #1675arrow-up-right adds bitmap coloration to: #1674arrow-up-right new: guiAnimBitmapCtrl #1673arrow-up-right Removes the body for the physicsBody's findContact #1672arrow-up-right Sdl popup menus #1671arrow-up-right Fix bug #1664 by @Areloch #1670arrow-up-right GFXD3D9Device generic shader support. #1669arrow-up-right New: GuiBitmapBarCtrl #1668arrow-up-right revised torque_nsight_workaround #1667arrow-up-right raycast division safety #1663arrow-up-right corrects corruption in precipitation class #1661arrow-up-right Enable demo rec #1660arrow-up-right suppresses a leak potentially caused by Knot::mType||Knot::mPath entr… #1659arrow-up-right Linux vix shader fixes #1658arrow-up-right Corrected "Pref::Server::ConnectionError" description. #1657arrow-up-right Correct AIPlayer aim. #1654arrow-up-right Shape mounting #1653arrow-up-right Corrects culling of point/spot lights #1652arrow-up-right Cleanup unused functions #1647arrow-up-right typo "tomove" to "to move" #1645arrow-up-right New object pointer cleanup #1644arrow-up-right Fixed compile errors on linux (obvious programming faults). #1643arrow-up-right corrects https://github.com/GarageGames/Torque3D/issues/1273arrow-up-right #1641arrow-up-right DX11 accumulation shadergen fix. #1640arrow-up-right fallback - dynamic shadow cache nuking (static refresh delay preserved) #1639arrow-up-right corrects safety check for Stream::readLongString #1637arrow-up-right Fix for Issue #1415Move::Move() is not properly initializing bool tri… #1634arrow-up-right Fix for "Crash on 'add a new mesh' Forest Editor action" #1633 #1632arrow-up-right localization augmentations via rlranft RE: #1631arrow-up-right Fix for rapid firing setImageTrigger(0,1); issue #1630 #1629arrow-up-right Makes vehicles work with the physics plugins. #1625arrow-up-right Fixes some bullet physics issues with the player class #1623arrow-up-right add loop playback to GuiTheoraCtrl #1622arrow-up-right Fixes vertcolor code insertion order, and #1621arrow-up-right Fixes the drawUtil rendering of polyhedrons #1620arrow-up-right Bug space folder in scene tree 2 #1617arrow-up-right removes w=z trick (was causing fisheye, effectively) #1615arrow-up-right Entity/Component implementation #1613arrow-up-right missing samplerstate configurations with empty #1611arrow-up-right Fix axis check in Box3F::extend method #1609arrow-up-right Adds the RotationF utility math class. #1608arrow-up-right Set textures as bitmapctrl in script #1607arrow-up-right Select camera when in material editor crashfix. #1605arrow-up-right corrects native file dialogue return values #1604arrow-up-right alternate to https://github.com/GarageGames/Torque3D/pull/1602arrow-up-right #1603arrow-up-right updated empty template … #1599arrow-up-right Added missing OpenGL profiling blocks. #1598arrow-up-right replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER #1597arrow-up-right OpenGL Extension Caching #1596arrow-up-right removes FrameAllocatorMarker usage from GL side _fastTextureLoad #1595arrow-up-right Rolls back OGL Projection correction. #1594arrow-up-right Fixes the cmake blacklist filter it not using SDL #1593arrow-up-right Native File Dialogs #1591arrow-up-right Re-enable destruction of PhysicsShapes. #1590arrow-up-right missing samplerstate configurations #1589arrow-up-right GFXDynamicTextureProfile #1587arrow-up-right Profiler toggle and World Editor menu entry. #1586arrow-up-right Expose Network Sim fields on NetGraph gui #1583arrow-up-right exposes several datablock entries to the particle editor gui subsystem #1582arrow-up-right Reimplements a form of subsurface scattering #1578arrow-up-right Fix up GL formats to comply with core profile. #1577arrow-up-right DX11/GL border offset fix for GFXDrawUtil::drawRect #1576arrow-up-right Updates SDL to version 2.0.4, which makes it compatible with VS2015. #1575arrow-up-right CMake SDL Option #1574arrow-up-right corrects projection matricies for opengl #1573arrow-up-right allows navmeshes to generate for most scene objects, #1571arrow-up-right ScreenShotD3D11 delete fix #1570arrow-up-right Roll back the changes to simPath temporarily in order to merge in DX11 #1569arrow-up-right Fix for SimPath to make DX11 compatible. #1568arrow-up-right case sensitivity typofix #1567arrow-up-right Added Epoxy in favor of GLEW #1566arrow-up-right Fix release build compile with MSVC 2015 (finally) #1560arrow-up-right GL floating point format fix. #1559arrow-up-right Direct3D11 Support #1558arrow-up-right Spacial update for Px3 character controller #1556arrow-up-right Path editor display augmentations. #1555arrow-up-right fix for broken caustics reference #1554arrow-up-right from @rextimmy automatically adds a sky feature to skies. (render so… #1553arrow-up-right turns out independent sized render targets was causing lighting artif… #1552arrow-up-right should actually let HDR have a say for glows. #1550arrow-up-right new method: ResetGFX(); #1548arrow-up-right alpha masking for buttons. original attribution @dottools #1541arrow-up-right Fix crash callonchildren #1540arrow-up-right Fix zipped dts loading #1539arrow-up-right addresses https://github.com/GarageGames/Torque3D/issues/1537arrow-up-right via the… #1536arrow-up-right opengl crashfix pow(x,y) needed to be passed matching vartypes. #1535arrow-up-right [CLONE] Add support for abstract ConObjects #1533arrow-up-right New color picker - #1334 clone #1532arrow-up-right [CLONE] More consolefunctions #1143 #1530arrow-up-right Steve Acaster's Ai Poses #1529arrow-up-right Asserts cleanup PR with conflicts resolved. #1528arrow-up-right New script function to edit script-created decals #1527arrow-up-right Fix for TerrainFeatGLSL getProcessIndex() signed mismatch #1526arrow-up-right Corrected signed mismatches in featureSet & shaderFeature #1525arrow-up-right Added immutable vertex and index buffers. #1519arrow-up-right Deferred shading #1518arrow-up-right http://stackoverflow.com/questions/8461832/explicit-qualification-inarrow-up-right-… #1517arrow-up-right namespace conflict resolution #1516arrow-up-right vsprintf replacement with engine vairant #1512arrow-up-right [OpenGL - Win32] This fix a bug during resolution change. #1507arrow-up-right Fix for collision issues with scaled players #1506arrow-up-right setDetailFromDistance aspect ratio friendly adjustment #1505arrow-up-right courtessy @Lopuska: opengl occlusion query fix #1504arrow-up-right ResourceLeakFix for OpenGL #1502arrow-up-right Glow buffer graphic corruption fix on OpenGL. #1497arrow-up-right footstep and impact enum extension support #1496arrow-up-right Fix case sensitivity and Platform::fileDelete #1490arrow-up-right Fix for OpenGL/D3D11 bottom border offset #1484arrow-up-right Updated paths for collada tdictionary.h #1481arrow-up-right Extacted AI tweaks: #1480arrow-up-right Fix NULL pointer Crashes in WorldEditor::selectObject & unselectObject #1478arrow-up-right Volumetric Fog Take 2 #1475arrow-up-right NavMeshUpdateAll leak suppression (not 100% preventative) #1474arrow-up-right mDirtyTiles changed from std::queue to a vector #1473arrow-up-right Fix TinyXML Build errors #1470arrow-up-right removes StaticObjectType flag from water objects. #1469arrow-up-right Recurse dump directories fix #1464arrow-up-right bullet module #1463arrow-up-right missed a convexSweepTest early-out check. #1461arrow-up-right diffuse/albedo texture linearization #1460arrow-up-right fillin for fallbacks for filesystem funcs #1459arrow-up-right corrects ghosted decal datablock lookup flaw #1457arrow-up-right hooks meshroads up to the material system for castrays #1453arrow-up-right playJournal fix and removed depcrecated command line options #1452arrow-up-right Corrected SkyBox vertex format #1447arrow-up-right improved radio button #1446arrow-up-right Removed unused vertex colors from GFXWaterVertex #1444arrow-up-right Removed unused vertex formats from ScatterSky #1443arrow-up-right TAML, Assets and Modules implementation #1442arrow-up-right shadow caching #1439arrow-up-right ensures opengl texSpaceMat is initialized from the get-go #1438arrow-up-right explosion cover miscalc #1436arrow-up-right missing ribbon shaders, empty template #1435arrow-up-right missing empty template glow pass debug tool #1434arrow-up-right fullscreen and windowed mode cli fix #1433arrow-up-right The TypeCommand type brings up a full notepad-esque interface. #1432arrow-up-right Backend correction for the rigid vs rigid collision resolver: #1431arrow-up-right SfxCompareProvider fix

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