Version 3.9
Release announcement
Notes
Pull Requests Merged source
#1685 Precipitation maxVBDrops correction #1678 Fix a few more case sensitivity issues #1677 Flips the i386 flag to i386 #1676 Removes an extraneous Namespace usage #1675 adds bitmap coloration to: #1674 new: guiAnimBitmapCtrl #1673 Removes the body for the physicsBody's findContact #1672 Sdl popup menus #1671 Fix bug #1664 by @Areloch #1670 GFXD3D9Device generic shader support. #1669 New: GuiBitmapBarCtrl #1668 revised torque_nsight_workaround #1667 raycast division safety #1663 corrects corruption in precipitation class #1661 Enable demo rec #1660 suppresses a leak potentially caused by Knot::mType||Knot::mPath entr… #1659 Linux vix shader fixes #1658 Corrected "Pref::Server::ConnectionError" description. #1657 Correct AIPlayer aim. #1654 Shape mounting #1653 Corrects culling of point/spot lights #1652 Cleanup unused functions #1647 typo "tomove" to "to move" #1645 New object pointer cleanup #1644 Fixed compile errors on linux (obvious programming faults). #1643 corrects https://github.com/GarageGames/Torque3D/issues/1273 #1641 DX11 accumulation shadergen fix. #1640 fallback - dynamic shadow cache nuking (static refresh delay preserved) #1639 corrects safety check for Stream::readLongString #1637 Fix for Issue #1415Move::Move() is not properly initializing bool tri… #1634 Fix for "Crash on 'add a new mesh' Forest Editor action" #1633 #1632 localization augmentations via rlranft RE: #1631 Fix for rapid firing setImageTrigger(0,1); issue #1630 #1629 Makes vehicles work with the physics plugins. #1625 Fixes some bullet physics issues with the player class #1623 add loop playback to GuiTheoraCtrl #1622 Fixes vertcolor code insertion order, and #1621 Fixes the drawUtil rendering of polyhedrons #1620 Bug space folder in scene tree 2 #1617 removes w=z trick (was causing fisheye, effectively) #1615 Entity/Component implementation #1613 missing samplerstate configurations with empty #1611 Fix axis check in Box3F::extend method #1609 Adds the RotationF utility math class. #1608 Set textures as bitmapctrl in script #1607 Select camera when in material editor crashfix. #1605 corrects native file dialogue return values #1604 alternate to https://github.com/GarageGames/Torque3D/pull/1602 #1603 updated empty template … #1599 Added missing OpenGL profiling blocks. #1598 replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER #1597 OpenGL Extension Caching #1596 removes FrameAllocatorMarker usage from GL side _fastTextureLoad #1595 Rolls back OGL Projection correction. #1594 Fixes the cmake blacklist filter it not using SDL #1593 Native File Dialogs #1591 Re-enable destruction of PhysicsShapes. #1590 missing samplerstate configurations #1589 GFXDynamicTextureProfile #1587 Profiler toggle and World Editor menu entry. #1586 Expose Network Sim fields on NetGraph gui #1583 exposes several datablock entries to the particle editor gui subsystem #1582 Reimplements a form of subsurface scattering #1578 Fix up GL formats to comply with core profile. #1577 DX11/GL border offset fix for GFXDrawUtil::drawRect #1576 Updates SDL to version 2.0.4, which makes it compatible with VS2015. #1575 CMake SDL Option #1574 corrects projection matricies for opengl #1573 allows navmeshes to generate for most scene objects, #1571 ScreenShotD3D11 delete fix #1570 Roll back the changes to simPath temporarily in order to merge in DX11 #1569 Fix for SimPath to make DX11 compatible. #1568 case sensitivity typofix #1567 Added Epoxy in favor of GLEW #1566 Fix release build compile with MSVC 2015 (finally) #1560 GL floating point format fix. #1559 Direct3D11 Support #1558 Spacial update for Px3 character controller #1556 Path editor display augmentations. #1555 fix for broken caustics reference #1554 from @rextimmy automatically adds a sky feature to skies. (render so… #1553 turns out independent sized render targets was causing lighting artif… #1552 should actually let HDR have a say for glows. #1550 new method: ResetGFX(); #1548 alpha masking for buttons. original attribution @dottools #1541 Fix crash callonchildren #1540 Fix zipped dts loading #1539 addresses https://github.com/GarageGames/Torque3D/issues/1537 via the… #1536 opengl crashfix pow(x,y) needed to be passed matching vartypes. #1535 [CLONE] Add support for abstract ConObjects #1533 New color picker - #1334 clone #1532 [CLONE] More consolefunctions #1143 #1530 Steve Acaster's Ai Poses #1529 Asserts cleanup PR with conflicts resolved. #1528 New script function to edit script-created decals #1527 Fix for TerrainFeatGLSL getProcessIndex() signed mismatch #1526 Corrected signed mismatches in featureSet & shaderFeature #1525 Added immutable vertex and index buffers. #1519 Deferred shading #1518 http://stackoverflow.com/questions/8461832/explicit-qualification-in-… #1517 namespace conflict resolution #1516 vsprintf replacement with engine vairant #1512 [OpenGL - Win32] This fix a bug during resolution change. #1507 Fix for collision issues with scaled players #1506 setDetailFromDistance aspect ratio friendly adjustment #1505 courtessy @Lopuska: opengl occlusion query fix #1504 ResourceLeakFix for OpenGL #1502 Glow buffer graphic corruption fix on OpenGL. #1497 footstep and impact enum extension support #1496 Fix case sensitivity and Platform::fileDelete #1490 Fix for OpenGL/D3D11 bottom border offset #1484 Updated paths for collada tdictionary.h #1481 Extacted AI tweaks: #1480 Fix NULL pointer Crashes in WorldEditor::selectObject & unselectObject #1478 Volumetric Fog Take 2 #1475 NavMeshUpdateAll leak suppression (not 100% preventative) #1474 mDirtyTiles changed from std::queue to a vector #1473 Fix TinyXML Build errors #1470 removes StaticObjectType flag from water objects. #1469 Recurse dump directories fix #1464 bullet module #1463 missed a convexSweepTest early-out check. #1461 diffuse/albedo texture linearization #1460 fillin for fallbacks for filesystem funcs #1459 corrects ghosted decal datablock lookup flaw #1457 hooks meshroads up to the material system for castrays #1453 playJournal fix and removed depcrecated command line options #1452 Corrected SkyBox vertex format #1447 improved radio button #1446 Removed unused vertex colors from GFXWaterVertex #1444 Removed unused vertex formats from ScatterSky #1443 TAML, Assets and Modules implementation #1442 shadow caching #1439 ensures opengl texSpaceMat is initialized from the get-go #1438 explosion cover miscalc #1436 missing ribbon shaders, empty template #1435 missing empty template glow pass debug tool #1434 fullscreen and windowed mode cli fix #1433 The TypeCommand type brings up a full notepad-esque interface. #1432 Backend correction for the rigid vs rigid collision resolver: #1431 SfxCompareProvider fix
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