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#1688arrow-up-right Basic OpenVR Support code #1690arrow-up-right fix create datablock for physicsshapes. #1692arrow-up-right CMake support for VS_STARTUP_PROJECT #1695arrow-up-right Tidy up unnecessary #define #1705arrow-up-right 3.9 fix: corrects improperly applied specularpower #1706arrow-up-right Tweaks the detail textures for the terrain #1710arrow-up-right adresses #1704: partial reversion to 3.8 specs regarding layer blending. #1711arrow-up-right Hardware Skinning Support #1713arrow-up-right adresses C4189 warnings #1714arrow-up-right addresses C4101 warnings ('identifier' : unreferenced local variable) #1715arrow-up-right Change back "enabled" values to lowercase #1716arrow-up-right changes "Rotation" instead of "rotation" #1702 #1717arrow-up-right fixes footsteps missing when no impactSoundId #1718arrow-up-right file name reporting for 'sampler not defined' and rtParams error reports. #1719arrow-up-right dx9 samplernames for fixed function replication shaders #1720arrow-up-right navmesh file load error-fix #1725arrow-up-right Fix to include a needed include for the accumulation volume stuffs #1726arrow-up-right added path @dottools #1730arrow-up-right accutex was left out of the copy constructor for TSRenderState. #1732arrow-up-right vec3 variants for toLinear and toGamma #1743arrow-up-right replace fix #1736 for add physicShape datablock from the editor #1749arrow-up-right adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights. #1750arrow-up-right short term LOD correction #1754arrow-up-right Removes the unnecessary include of altbase in nativefiledialogs #1755arrow-up-right Implements the splash screen window to the SDL platform stuff. #1756arrow-up-right Fix load with DTS shapes introduced with HW skinning changes #1761arrow-up-right Intrinsicsfix #1762arrow-up-right lightbuffer (aka brightness and shadow) always comes last as a mul #1763arrow-up-right banding: conforms misbehaving postfx to the hdr buffer format #1764arrow-up-right linearizes fog color #1765arrow-up-right Correctly copy mipmap sub resources for DX11 cubemap. #1766arrow-up-right Replace Epoxy with Glad #1768arrow-up-right Added a missed a preprocessor for when not using openVR. #1769arrow-up-right Fixes the Toggle Children Lock and Toggle Children Hidden options #1770arrow-up-right Makes sure the key modifiers are passed along with mouse actions. #1772arrow-up-right Fix crash when saving NavMesh file without Links #1773arrow-up-right GuiInspector's findByObject method fix. #1774arrow-up-right embeds blendtotal into the low bit for the normal|depth buffer #1777arrow-up-right Update libogg to 1.3.2 #1778arrow-up-right Libpng update to 1.6.25 (fixes x64 crashing on exit) #1779arrow-up-right Revert TORQUE_CPU_X64 changes to oggTheoraDecoder #1780arrow-up-right .gitignore to exclude cmake generated config_types for libogg #1782arrow-up-right Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle. #1784arrow-up-right Gui speedometer hud #1785arrow-up-right MacOS platform support #1786arrow-up-right Reduce the amount of blocks of memory DataChunker uses #1787arrow-up-right Fix redundant memcpy in swizzle ToBuffer method #1790arrow-up-right GuitHealthBarHud flip fill #1795arrow-up-right ai: distance needs to be returned as a float. #1796arrow-up-right retooled circular ease methods #1798arrow-up-right clang: format_token string format correction #1799arrow-up-right clang catch: pragma note. (no longer needed) #1800arrow-up-right clang reports: unclear || + && and &+| mixes #1801arrow-up-right clang: register type modifier deprecated #1802arrow-up-right unused variable cleanup #1803arrow-up-right clang: trailing else #1804arrow-up-right clang: unsigned>0 checks #1805arrow-up-right clang: constructor initialization order #1806arrow-up-right more unused variable cleanups #1807arrow-up-right clang catch: boxBase's getPlanePointIndex method wasn't returning values in all cases. #1808arrow-up-right clang: consistent callbacks #1809arrow-up-right refactor: spacing on function call parameters #1810arrow-up-right Force enums using unsigned values to actually hard type to U32 #1811arrow-up-right filters false flags from clang compilation #1812arrow-up-right clang: The unit test suite doesn't play nice with -wundef #1813arrow-up-right clang catch: garbage in line directives #1814arrow-up-right garbage char in string #1816arrow-up-right OpenAL-soft for windows #1817arrow-up-right Preliminary IPV6 Support #1818arrow-up-right Fixes up some erroneous behavior with Simgroup parentage. #1819arrow-up-right Fixes prefabs in root dirs having extra folders in creator. #1820arrow-up-right Updates SDL to 2.0.5 #1821arrow-up-right Sanity check for if the GuiPlatformGenericMenuBar class #1822arrow-up-right Corrects the specular handling as per Richard's suggestion in #1783 #1824arrow-up-right Hides the light's dynamic refresh rate field in the editor #1828arrow-up-right fix issue #696 #1829arrow-up-right Adding depth option to the texture of guiOffscreenCanvas #1830arrow-up-right Fix for NavPath is not updated when navMesh has change. #1831arrow-up-right fix ColladaExporter #1834arrow-up-right Also adds a sanity check in the event a splash image isn't found. #1835arrow-up-right Adds some helpful utility math functions. #1836arrow-up-right motion based updates for shadow caching #1838arrow-up-right re-enable face culling for the terrain #1839arrow-up-right directional coloration for pathnodes, #1840arrow-up-right FIELD_ComponentInspectors inspector hook up #1843arrow-up-right Update version.h #1846arrow-up-right Fix SDL/Mac report going into the background #1847arrow-up-right factoring in tangentW causes parallax to swap specular highlight directions. #1848arrow-up-right [workaround] pinches parallax steps so the 0-1 range has minimal artifacting #1850arrow-up-right Change VS to use the default fp:precise #1851arrow-up-right remove dml file #1852arrow-up-right Adds some bake-to-collada functions #1854arrow-up-right fix SDL text events from generating a ~ key when opening the console #1855arrow-up-right Updated recast to 1.5.1 #1856arrow-up-right uts bitangent direction determinant back #1858arrow-up-right flips dx11, opengl, and sdl2 on by default now that those are no long… #1859arrow-up-right Multiple canvas support for GL and DX11 #1868arrow-up-right GL::Workaround::noCompressedNPoTTextures profile is no longer used #1874arrow-up-right readme update #1876arrow-up-right Fixes Bullet not supporting holes in terrain. #1877arrow-up-right Default port fix #1878arrow-up-right Fixes window icons with SDL #1879arrow-up-right colorPicker/swatch srgb display. #1882arrow-up-right OpenGL vsync fixes. #1883arrow-up-right DX11 updates #1885arrow-up-right update libvorbis 135 #1886arrow-up-right looks like getsockname needs a slightly different signature for crossplat support #1887arrow-up-right HDR review: remove from reflections, kill depth check, order of ops #1888arrow-up-right brings empty up to date for core and shader dirs #1889arrow-up-right Bullet 2.85 update #1890arrow-up-right added torque SimView tool #1891arrow-up-right D3D11 shadermodel version fix #1894arrow-up-right enable video recording #1895arrow-up-right Unused preDemoRecord() #1896arrow-up-right PhysicsShapeData examples #1897arrow-up-right Physx3.3 updates #1898arrow-up-right PhysicsShape applyTorque function #1899arrow-up-right Physx 2.8 removal #1901arrow-up-right Physics timing #1903arrow-up-right PhysicsShape applyForce function #1904arrow-up-right Fix net tests #1907arrow-up-right OSX de-deprecation (profiler and macFileIO) #1908arrow-up-right Removed deprecated use of register keyword from the TorqueScript lexer/parser #1915arrow-up-right Fixed semaphore struct to class #1916arrow-up-right SFX Variance Overflow #1919arrow-up-right Fixed StaticShape onUnmount #1920arrow-up-right Variadic console templates #1921arrow-up-right address #1914 #1922arrow-up-right Optionally include a CMake configurations file from the project directory #1923arrow-up-right String table empty string #1925arrow-up-right Sdl update fix #1926arrow-up-right Call the correct system rename #1928arrow-up-right Cleanup when deactivating light manager instead of reinitializing #1929arrow-up-right Make RenderPassManager call Parent::InitPersistFields #1930arrow-up-right Texture crash #1931arrow-up-right Fixes some issues with lightning #1932arrow-up-right Cleans up a few cmake options and flags #1933arrow-up-right Fixes editor handling of menubars when opening/closing. #1934arrow-up-right SDL Menubar accelerator fix #1935arrow-up-right Adds a check to the record movie call #1937arrow-up-right fix warningFlashes() of lightning class #1938arrow-up-right added strikeObject lightning feature #1939arrow-up-right Hotfix to re-add the prior static function fix in platformNet #1942arrow-up-right Fixes some issues with forest editor.

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