Version 4.0

Notes

  • Switched engine over to utilize Assets and Modules

  • Switched lighting and materials to utilize PBR rendering

  • Made BaseGame template the main/only template

  • Added Assimp shape importer library

  • Added Legacy Project Importer

  • Updated to D3D11 from D3D9

  • Updated GL to be 4.0

  • Updated TorqueScript compiler for better performance

Pull Requests Merged source

  • Alpha40/ts static cleanup #840

  • tsstatic aug cleanups #839

  • Re-enables reimport of assets #838

  • Cmake DEBUG/RELEASE flag standardization #837

  • targeted fix for #45 #836

  • pathshape cleanups and callbacks #835

  • soundAsset profile and description getter fixes #834

  • particle emission safeties #833

  • Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0 #832

  • Misc FIxes 2022/07/24 #831

  • fix bounds box display #830

  • DBEditor callback fix for asset fields #828

  • Misc Fixes 2022/07/02 #827

  • make sure the volfog manager is dead before we kill scene #825

  • fix unspecified storage location mangle for new asset creation #824

  • fix a pair of taml typos #823

  • BugFix: Correct a missing asset for filling the background of the console #822

  • Misc Fixes 2022/06/20 #821

  • fix shape errorcodes #820

  • you want the higher number, not the lower #819

  • fix computeForwardProbes shadergen gl side #818

  • fix out of bounds reference in arrayobject #817

  • fix TORQUE_TOOLS = off compilation #815

  • fix vectorlight visualizer varnames #814

  • Fix Misc ConvexShape Tooling Issues #813

  • BugFix: Remove the GCC Workaround #812

  • Misc Fixes 2022/06/09 #811

  • allow ambient light injection into ibl #809

  • Misc Fixes 2022/06/05 #808

  • Disconnect and Shutdown fixes #807

  • Uncomments networking lines that ensure client has the particle's textures #806

  • Sound Networking Fixes #805

  • Misc Fixes 2022/06/01 #804

  • proper player head rot clamp #802

  • constrain player mRot.z reguardless of translation #800

  • Misc Fixes for 2022/05/30 #799

  • Use screen space coordinates for mouse pointer position #798

  • BaseGame Template: Fix script assert on canceling game options changes #797

  • fix particle emitter asset browser spawning #796

  • lower min brushsize for forest to sub-meter levels #795

  • set convexshape to use a standard vertex type #794

  • fix on-RPC-command explosion sounds not playing the first time #793

  • BugFix: Correct MacOS not responding to various hotkeys #792

  • BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp. #791

  • Misc Fixes for 2022/05/24 #790

  • Overhaul on CPU detection for Windows, Mac (x64/arm64) & Linux #789

  • Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. #788

  • Fix edgecase where empty string was not being explicitly set to 0 in … #787

  • Better allocator for TorqueScript temp conversions during interpretation #786

  • Adjustment: Update libsdl to address a bug in compilation on MacOS #785

  • fix sDefaultAmbience intialization. #783

  • Misc Fixes for 2022/05/10 #781

  • Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation #780

  • Make the Console Sane Again #779

  • Fix weird ternary operator in torquescript regression #778

  • update assimp to 5.2.3 Bugfix-Release #777

  • Adds a conditional to the github workflow file so it only runs on the main repo #776

  • update sdl to release 2.0.22 #775

  • Github actions CI #774

  • Removes the BGRA inversion when displaying vertex colors on materials #773

  • Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG #772

  • correct mac compilation #771

  • add .vs directory to gitignore #770

  • Misc Fixes 2022/04/23 #769

  • drop the prior requirement for a createcomposite to have a minimum of… #768

  • Fix TAML schema for array groups #767

  • requested feature: large number display #766

  • bump down saveScaledImage default to 256 #765

  • getAssetIdByFilename loaded state fix #764

  • Misc FIxes for 2022/04/09 #763

  • Updated readme with new links #762

  • Add funding/sponsor options for support #761

  • Fixes tooling of Forest Editor to be module-friendly #760

  • Misc Fixes 2022/04/05 #759

  • display the item to be spawned #758

  • Misc Fixes 2022/04/04 #757

  • Misc Fixes 2022/04/03 #756

  • Misc Fixes for terrain material editing, creation and usage #755

  • Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes #754

  • Misc Fixes for 2022/03/27 #753

  • Misc Bugfixes for 2022/03/26 #752

  • update sdl to https://github.com/libsdl-org/SDL 22March 2022 #751

  • Misc tool fixes20220320 #750

  • Misc Tool and Asset Import fixes and improvements #748

  • extended callonModules hooks for baseline playgui #747

  • fix compilation flaws #746

  • Fixes handling of the setEditor commands so that the dropdown Editors menubar entry properly works #745

  • Fixes and cleans up various issues and error spam for core and tools folders #744

  • Changes the creation of new materials in the material editor process #743

  • Tweaks handling of "invisible" files #742

  • Adds a systemCommand console utility function #741

  • crashfix and projection fix for spotlights with cookies #740

  • point baseline fog color at the right target hen in deferred mode #738

  • ensure MissionCleanup exists before .mis load #737

  • Sky improvements #736 by marauder2k7 was merged on Mar 9

  • Fixes handling of loading non-DDS images to better handle pointer references with the GBitmap resources. #735

  • fix probe baking typo #734

  • Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader #733

  • Misc importer improvements to handle importing in-place more predictably #732

  • Fixes some mishandled cases when preprocessing objects and functions for project import #731

  • Base UI module standardize pr #730

  • template mixins need this-> specified #729

  • doublesided material renderfix #728

  • Probe Bake Capturing flag toggle fix #727

  • Improves logical checks for the default value so it's more sane and stable #726

  • Rework of the Probes and Probe Bin #725

  • Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file #723

  • clean up ambiguous reference #722

  • GuiBitmapCtrl named texture fixes. #721

  • Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used #720

  • Updated project importer #719

  • Sound Asset Fleshout #718

  • Improve tinyXml2 output formatting #717

  • Fixes creation of convex shapes via editor #715

  • Updates the handling of the baking of shape asset previews #714

  • Feature: VFS Security #713

  • fix ServerPlaySound #711

  • fix opengl device not returning the correct anisotropic value #709

  • BugFix: Correct a windows-only pathing issue in terrMaterial #708

  • WIP: BugFix: Correct 'make install' not working on MacOS #707

  • augments playSoundAsset #705

  • A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in #704

  • BugFix: Fix a Windows ASAN reported allocation/deallocation mismatch error. #703

  • Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. #702

  • Fix console warning when calling void functions in console #701

  • Cleans up some core execution behavior #699

  • Removes the Library tabs from the World and GUI editors to avoid confusion #698

  • BugFix: Correct compilation for MacOS #696

  • Minor cmake corrections #694

  • fix metal sound entry for playerdata #692

  • use internalname for terrain layers #691

  • TSStatic::updateMaterials() crashfix #690

  • cleanups for sound assets #689

  • adds colorization to GuiBitmapButtonCtrl #688

  • Misc QOL and Bugfixes for 2021/11/26 #687

  • modular source work #686

  • BugFix: Correct data corruption potential in GuiInspectorField #685

  • BugFix: Correct the inability to build on MacOS #681

  • make use of folder properties in cmake #680

  • set cubemapsaver profile to one that preserves sizes #679

  • Fixed a leak with console stack in the interpreter. #678

  • Fix extension case handling when looking up assimp importer #

  • Optionally allow to treat script assert as warning #676

  • fix reported ASAN crash #675

  • Adjustment: Generalization of platformX86UNIX to platformPOSIX #674

  • Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. #673

  • Misc fixes2021114 #672

  • brdf handling corrections #671

  • Add Object Inheritence Acceptance Test #670

  • BugFix: Correct the vehicle types double-tapping onAdd and onRemove #669

  • Feature: Implement a TurretObjectType bit for typemasks #668

  • fix fbx importer lookup for setting formatScaleFactor #667

  • BugFix: Correct ASAN reported out of bounds reads in AssetImporter #666

  • fill out a %this variable for trigger callbacks #665

  • Better Architecture detection strategy if compiling on Apple Silicon #664

  • [Tokenizer] BugFix: Correct a malloc/delete mismatch #663

  • Misc asset import QOL and bugfix changes #662

  • better handle old style references to named texture targets #661

  • new method tsstatic.getNodeTransform #660

  • [TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode #659

  • imageasset array profile fixes #658

  • Updates asset importer and project importer to output to separate log files into tools/logs #657

  • BugFix: Correct Module deinitialization Ordering #656

  • BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add #655

  • BugFix: Correction for compiling on x86 Unix devices. #654

  • BugFix: Correct an invalid memory access error caused by the tab autocomplete #653

  • BugFix: Correct a crash in the variable inspector #652

  • BugFix: Correct an ASAN use-after-free Error in TSShapeEdit #651

  • BugFix: Correct an ASAN reported memory access error in GuiGameListMenuCtrl #649

  • BugFix: ARM Compilation #648

  • clean up more texture profile refs to kill spam #647

  • fix material scrolling #646

  • Misc QOL and Bugfixes for 2021/10/28 #645

  • Adjustment: Update Assimp version to 5.0.1. #644

  • BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping #643

  • BugFix: Correct the usage of a local variable in a non-function scope #642

  • Feature: Properly detect ARM32/ARM64 in the CMake build process #641

  • Alpha40/ibl cleanups #640

  • typofix for impoerter #639

  • BugFix: Correct usage of mkdir in posixVolume.cpp #638

  • blatantly ganked from T2D; adds rotation as an option for drawbitmap #637

  • addsa material.setAnimflags(LAYER,TAGS STRING); method #636

  • BugFix: Address an error where deleting directories may result in an infinite loop #635

  • BugFix: Correct the inability to use function keys F1-F10 #634

  • BugFix: Allow the asset browser tree view to use a horizontal scroll bar #633

  • BugFix: Correct a crash caused by sfxProfile #632

  • adress gl spotlights disapearing for deferred #631

  • This one slipped through - nextToken can't use local variable for its… #630

  • BugFix: Correct GLSL Pathing Errors in Light Rays Shader #629

  • BugFix: Correct a case where creator categories may get populated Incorrectly #628

  • sound asset followups #627

  • BugFix: Correct a few memory leaks #626

  • BugFix: Correct a fatal error that may be thrown in case insensitive Unix IO #625

  • BugFix: Correct CMake errors on Windows #623

  • partial rollback of #620 to stop win-side pop ups #622

  • update lpng #621

  • BugFix: Clear several CMake warnings. #620

  • fix opengl cubemap display #619

  • BugFix: Correct the inability to spawn assorted objects #618

  • Adjustment: POSIX Case Insensitivty #617

  • Sound asset implements #616

  • OpenGL Memory Info Extensions #615

  • BugFix: Correct the SelectAssetPath Window not Listing any Paths #614

  • followups to #582 #613

  • Added more tests for torquescript #612

  • Tweaks the MaterialAsset loading logic #611

  • simplify callOnModules #610

  • BugFix: Correct a Windows compilation error in the endian swap code #609

  • BugFix: Correct MSVC Compiler Warnings #608

  • Adjustment: Utilize native compiler intrinsics for endian swapping when available #607

  • [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP #606

  • don't try and sort ribbon particles #605

  • BugFix: Clear a lot of warnings #604

  • item->importStatus cleanup for asset importer #603

  • fix groundplane material reference in examplelevel #602

  • BugFix: Fix AL device listing #601

  • BugFix: Correct tags in the asset browser not filtering correctly #600

  • Add handling to RotationF's addRotation function to ensure formatted return #599

  • uiCanvas keyboard mode callbacks. #598

  • Adjusted handling of field converts in the project importer to deal with fields that didn't contain quotation marks #597

  • GuiGameListMenuCtrl Update #596

  • inputTest Module Update #595

  • Fix specific usage of Con::executef where it was not being assigned t… #594

  • Material editor fixes from eval cleanup. #593

  • BugFix: Correct an object spawning error #592

  • BugFix: Fix a crash that sometimes occurs when groups of of objects are deleted #591

  • BugFix: Correct the onAdd callback not being raised for Projectiles #590

  • BugFix: Corrections to allow the Linux win console to work #589

  • kill splashscreen on nonwindows #588

  • Allow local variables to be used in eval. #587

  • particle cleanups #586

  • Misc QOL and Bugfixes 2021/09/19 #584

  • [OpenGL] BugFix: Correct shader errors being thrown during load #583

  • BugFix: Correct function call Error that causes the engine to crash #581

  • Converts precipitationData to use sound asset macros #579

  • dedicated gfx device suppression #578

  • Reimplement object copy failures. #577

  • Clean up more evals that have local variables are not working correctly. #576

  • Misc QOL and bugfixes for 2021/09/12 #575

  • Updates Prototyping module #574

  • Fixes initial indexing of the tool palette widgets #573

  • Fix local variable being eval'd in materialEditor #572

  • Forgot to null out the datablock after being deleted when it fails to preload #571

  • remove FMODex from Torque3D #570

  • %guiContent importer compliance fix #569

  • fix PhysicsShapeData upconvert entry #568

  • BugFix: Correct an error where the GUI editor cannot be opened #567

  • don't try to generate mipmaps for images that aren't n^2 dureing prev… #566

  • Bugfix qol 20210909 #565

  • macro cleanup #564

  • replace new with singleton to fix cannot re-declare object log file … #563

  • followup to #531. fixes the same issue on mac #562

  • Sound asset initial rollin #561

  • BugFix: Correct placement of the TORQUE_NOINLINE statements #560

  • Workaround: GCC Release mode Runtime Errors #559

  • Misc Fixes and QOL improvements #558

  • mini cleanups for ab #556

  • Update thread ids for 64bit support. #555

  • account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls #554

  • sanity check nodelist presence #553

  • ensure new (foo) lines being converted are valid according to findObj… #552

  • DiffuseRenderPassManager.addManager "cleanups" #551

  • Misc Quality of Life and Bug fixes #550

  • be clear where we're referencing gbuffer render targets #549

  • kill off glowchan leftovers #548

  • fixes for copypastas that somehow slipped in #547

  • Converts most of AFX classes to utilize assets #546

  • Enforces filename string case sensitivity for assets' internal filenames #545

  • [PLEASE TEST BEFORE MERGE] Mac font stuff #544

  • MacOS fixes #543

  • tooltip work #542

  • Fixes new emitter button bitmap to proper fieldname #540

  • crash fixes #539

  • [Shape Editor] BugFix: Correct a bad octahedron.dts reference when using the mount viewer. #535

  • Importer sanitizing #534

  • Bugfix linux release builds for Clang #533

  • Linux BugFix: OpenAL Loading #532

  • Asset Browser on Linux Fixes #531

  • [Material Editor] BugFix: Correct case sensitivity errors on the model previews when running on case sensitive systems (Ie. Linux). #530

  • get the splash screen on linux to stop corrupting the main window #529

  • suppress deletion of temp material created by the editor #527

  • ensure the asset browser is executed prior to other pseudo-modules that may need bits #526

  • report if SDL_CreateWindow is unable to create a window at all #523

  • bad constructor usage! bad! GCC no like! #522

  • give useful data when not finding a given shader var #521

  • Engine Asset Update #520

  • Update TinyXML to TinyXML2 #517

  • partly address #502 #515

  • adress #510 - missing GFXFormatR11G11B10 macrohook #514

  • template index file review #513

  • adress #508 - fix postfxmanager default initialization #509

  • adress #501 - thread oversight. #507

  • adress #504 - typo leading to broken $origin reference #506

  • typofix in getScreenResolutionList #500

  • mac compilation and standarization fixes #499

  • Script extension assignment. #498

  • particle emitter bounds box fix #497

  • Fix buffer overflow issue in StringUnit::getWords bug #496

  • TorqueScript Interpreter 2.0 C++ Script #495

    Fix return value conversion when using SimObject::call() method #494

  • shadowmap validator tweaks #493

  • report simset names for add/remove errors #492

  • augment bitstream write error reporting #491

  • connects staticshape::unmount to the parent chain so it can actually do so #490

  • expose a zip file password cmake config option #489

  • Window resolution options bug [Mac] Test Needed #488

  • Add support for Apple Silicon #487

  • Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 #486

  • make string to char* conversion automatic #485

  • form steve yorkshire: mat editor save extension fix #484

  • Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server #483

  • add additional chars to the flatfile->asset->objectID name santizatio… #482

  • report which profile usages are conflicting (was,is) C++ QoL Enhancement #481

  • adds binary to decimal and vice versa methods QoL Enhancement Script #480

  • Implement Unit Test Suite for TorqueScript. C++ enhancement Script #479

  • Fixes a resolution switching issue when the game uses only OpenGL… bug C++ Script #478

  • Updates the torsion.in file to properly be configured to handle tscript extension C++ Script #477

  • reset emissive to show 0,0,0,0 for local/vector lights in a manner th… #476

  • Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images #475

  • Fixes display of internal names on objects shown in guiTreeViewCtrl #474

  • Misc. minor AB fixes #473

  • Makes the DB creation process better jive with modules #472

  • Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows #471

  • fix emissive #470

  • Missed a function where similar to previous was needed for the shape editor list fix to ensure it works both ways #468

  • Fixes the constructor path compare logic in the shape editor so the lists can populate correctly. #467

  • set prefab and makemesh origins to the biggest model #466

  • ribbon particle resource port #464

  • terrain brush dragging cleanups #463

  • Re-fixes terrain edit dragging without breaking paint actions #462

  • Implements shape preview caching for shape assets #461

  • re-fix file exclusivity, readd callonmodules variable extension #460

  • update openal-soft #459

  • Integrates object creator logic into the AB #458

  • augment datablock file handling to include references with no suffixes #457

  • Fix for transparency in splash images #456

  • version is not provided by current vendor api making it pointless to … #455

  • Added fix for #365 from PR #367 - buffer overrun bug #454

  • Corrects missed asset script file references in asset definitions when swapping to the tscript extension #453

  • Add Discord badge to README #452

  • Fixes some minor errors on MacOS regarding compiling in clang #451

  • provides a general Playgui_onWake callback for modules #450

  • Loading from zipped game directories. #449

    general spawnspheres #448

  • Cmake allow non-source project directory #447

  • add parameter handling to callonmodule callbacks. #446

  • revert #401 as while it does surpress hieght painting touching the ce… #443

  • Removed old fixed function code from GFX. #442

  • D3d11 texture lock #441

  • Improve terrain rendering, handle bug with no detail #438

  • Assetifies MeshRoad, Decal Road, and the material slot of GroundCover #436

  • Adjusts handling of C++ asset types #434

  • moar asset errorhandling #433

  • sdl usage standards proposal 3 #432

  • mac fixes #430

  • High resolution timer fixes #429

  • Consolidates and standardizes terrain creation between the editor, asset browser and creator panel #428

  • membervar compile fix #426

  • Initial pass at implementing MaterialAsset macromagic utility functions #425

  • Height based terrain texture blending #424

  • OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures #421

  • update sdl2 to release 2.0.14 #418

  • corrected and implemented a usage of shapeasset macros #417

  • Converts GroundPlane to utilize assets #415

  • Misc various improvements for noted issues with the Asset Importer #414

  • add validation flagging for server objects #413

  • Fixes a few bugs/issues on Linux #412

  • asset pipe cleanups #409

  • Fixes for AA toggle and GFX Device reporting for options menu #408

  • Wraps material animation floats to sane values. #407

  • Parametrize script extension, default to 'tscript' enhancement #406

  • Correct bump map in waterObject.cpp being in sRGB space #403

  • Fixing bug Terrain Editor bug #91 #401

  • Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly #400

  • Misc Editor and editor GUI fixups/improvements #399

  • mMipCount was never being filled out. just use mPrefilterArray->getMi… #398

  • Removes unneeded redundant asserts when the functions already have range sanity checks #397

  • Adds handling so the pause menu has a button to exit the editor as a quick shortcut #396

  • WIP of marking active scene in the scenetree #395

  • Fixes Datablock and Prefab DragnDrop behavior with the AB #394

  • Adds ability to delete a module #393

  • Cleanup of some log errors and spam with assets #392

  • Better handling for finding modules by file path. Mainly used in asset importer #391

  • variation on #387 that also introduces errorcodes #390

  • hooks up shapebase children breadcrumb #388

  • adress #385 #386

  • get shapeassetID read. TODO: find further flaws and unrem the filter #383

  • Pause Menu toggle fix #381

  • light review (hdr and metalness vs direct lighting) #379

  • shader preprocessor fixes #378

  • mac compile fixes #377

  • be sure to executte defaults prior to clientprefs #376

  • Adds handling to the path manager so it can deal with both looping and non-looping paths #375

  • Misc fixes to ensure that the default postFX save, load and editing process is valid #374

  • get gl side HDR compiling, attempt clamp to keep bloom in range #373

  • Misc. probe bake/load fixups #372

  • Adds a sanity check so asset names cannot start with a number #371

  • Misc. BaseGame UI fixes #370

  • Added date/timestamp option to console log #369

  • fix #365 #367

  • Overhauls the handling of probes to utilize an active probe list #364

  • Improves default suffix handling for asset importer on image assets under a material asset #363

  • Basic prototyping module initial upload #362

  • Updates some level asset functions and script handling #361

  • clip ./ when doing pattern matching #360

  • Move slider to core and add opacity slider to console gui in BaseGame #359

  • Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials #357

  • sceneobject mountchain enable/disable collision aug #356

  • fix gl compilation #355

  • fix for empty r channel creation of composites crashing out #354

  • fix GCC compile #353

  • followup #352

  • replicate exec signatures for queueExec #351

  • EngineExportScope(){} can't be initialized by default, aparantly #350

  • Fix paths in caustics shader bug Script #349

  • Use string.compare instead of String::compare when comparing strings bug C++ #348

  • fix terrain compilation #347

  • gl needs OUT_col filled out to return anything #346

  • pathshape gravity suppression injection #345

  • Profile editor for the meshRoad object C++ enhancement Script #343

  • Replace uses of dStrCmp with new String::compare C++ QoL Enhancement #342

  • breakShape() - remove parts created with invalid object box . C++ QoL Enhancement #341

  • ForceFOV is not working on GuiTSControl. bug C++ help wanted question #339

  • extra option for terrain block to disable the update of the basetexture #337

  • Remove old and not needed torqueconfig files #336

  • SFX Player fixes #74 #334

  • Add NavMesh to World Editor #332

  • Temporary fix for the geometry feed in spotlights #329

  • Implementation of guiRenderTargetVizCtrl #328

  • Fix global variables not being able to be used inside of a foreach$ loop bug C++ #327

  • Feature/improve cinterface C++ help wanted QoL Enhancement #326

  • code review: #324

  • shift pbrconfig to ORM in keeping with the prepoderance of industry standards #323

  • minor cleanups: #321

  • memleak fix #320

  • Implements new shape fadeout and lighting fade/max lights/shadows pref options into the options menu #319

  • Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling #317

  • Updated version of OTHGMars' updated window and resolution options modes. #316

  • Various misc. tweaks and fixes targeting memleaks and crashes #315

  • Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload #314

  • fix chooseleveldlg #313

  • Reorgs the layout and editing of PostFX with some supplemental level save/load changes #312

  • Re-implements the dynamic cubemap mode option for reflection probes #311

  • Misc asset browser/asset creation fixes #310

  • new trigger features: triponce, tripcondition, and trippedby. #309

  • Misc fixes for Asset Browser navigation, scene asset utilization and editor settings #308

  • Misc editor settings fixes and additions #307

  • Misc Fixes for level saving and selecting asset paths #306

  • Fixes logic when opening shapeEditor with a TSStatic selected #305

  • Misc. Fixes and cleanup for lights #304

  • Miscellaneous small issue fixes #303

  • Integrates sound and shapeAnimation assets into the importer #302

  • Material Asset import lookups and initial re-integration of sis files. #301

  • Adds sorting to the settings class so when it saves out to file #300

  • Level Asset Dependency handling and various level fixes #299

  • fix for trigger::testobjects vector population #298

  • Adds a notes object that only displays in the editor #297

  • Fix compilation with shipping flag #295

  • Adds a pref to dictate if local lights can cast shadows or not. #294

  • Expands AB tooltips with file info #293

  • Adds image variances for the menuGrid image #292

  • Adds in the missing materials used for the Convex Proxies for triggers, zones, etc. #291

  • Standardizes the tooltip profile colors to match the rest of the themeing stuff #290

  • Adds logical check to skip animated statics when baking selection to mesh. #289

  • Misc. Image Asset improvements #288

  • More misc. fixes #287

  • Updates SDL to 2.0.12 #286

  • Followup commit to switch to engine conventions #285

  • Basic Platform::openWebBrowser implementation for linux #284

  • mouse display for keybinds #283

  • Even more misc asset fixes #280

  • More various Asset Browser and importer fixes #279

  • from @OTHGMars: AssetImporter type and path for material look-ups. #277

  • Queue exec order #276

  • Fixes the backend logic for setting/creating 3DTextures in D3D11 #275

  • Various fixes for both asset importing and some workflowy bits relating to assets stuffs #274

  • Fix gamepad binds on non-windows. #273

  • inputTest Module Initialization #272

  • Alpha40 shader gen cleanups #271

  • Some cleanup and adjusting of local light fields and default settings. #270

  • Adds additional light preferences #269

  • Adds some console preference variables for object fade overriding on TSStatics #268

  • ribbon shader variable order fix from @steve_yorkshire #267

  • Adds a default value to the lodType of the asset importer #266

  • proper variation on the datablock file list erasure #265

  • crashfix: const U32 numVerts = curEntry.vertBuffer-> is invalid for vectorlights #264

  • crashfix: decal report when missing the DB entry was malformed #263

  • fix reverb out of bound initializations #262

  • groundframe generation cleanup work #261

  • Moves the BaseUI module to utilize the queuedExec function #260

  • Captures secondary window close events #259

  • Updates the BaseGame UI theme #258

  • Fix GCC9 complaints #257

  • Fix GCC9 complaints #256

  • Fixes issue with Drag-and-drop asset import action #255

  • Moves the delta-based rounding function Verve used up into the engine #254

  • from jeff and tim: review of lighting impacts #252

  • Added slider to consoleDlg for bg alpha (Needs refinement) #251

  • from @rextimmy new isbackground shader feature. #250

  • Adds additional functions for inserting inspectorGroups #249

  • cleanup singlechannel glowmask leftovers (we use a full rgb map now) #248

  • Various improvements, fixes and enhancements to Asset editor stuffs #247

  • Various improvements, fixes and expansions for Asset Importing #246

  • Minor additions to popup menus #245

  • Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. #244

  • from @practicing01: trigger mounting #243 by Azaezel was merged on Jul 10, 2020

  • from practicing: aiplayer onstuck correction #242 by Azaezel was merged on Jul 10, 2020

  • comparison flaw in spotlight animation check. #241 by Azaezel was merged on Jul 8, 2020

  • fixed cpu detection on 64bit windows #240 by JeffProgrammer was merged on Jul 7, 2020 1

  • #include "console/typeValidators.h" #239 by Azaezel was merged on Jul 5, 2020

  • fix cubemap capture for gl #238 by Azaezel was merged on Jul 5, 2020

  • safety check #237 by Azaezel was merged on Oct 9, 2020 1

  • client cleanups #236 by Azaezel was merged on Jul 26, 2020 1

  • Fix crash due to GuiEditCanvas::save() #235

  • Implements missing _captureBackBuffer method for GL gfx layer. #234

  • Fix for crash in _onZoningChanged methods when called by hidden objects. #233

  • Reworks the terrain loader code to work with the assets. #229

  • adress #116 and #179 (shaderside) #227

  • adress #225 #226

  • Removal of old font files from basegame template #223

  • adress #221 crash surpress macromap #222

  • adress #16 - don't need to swizzle vert colors #218

  • groundcover requested augs #216

  • fixes for trigger onenter/onleave #215

  • adds an animspeed and animoffset to tsstatic instances #214

  • typofix in opengl terrain shadergen #213

  • export rounds LODs to the nearest power of 2 #212

  • Updated links, added info from torque3d.org #211

  • adress #162 based on work by Chad Hall #210

  • adress #203 #209

  • Linux Slash compatability #208

  • adress #205 #206

  • D3D-only compile fix DirectX #204

  • implement copyResource, fix copyToBmp #202

  • Remove trailing whitespaces from simObject.cpp and fix pointer format #2382

  • fixed texture call which reported as a missing image #2378

  • Updates SDL to 2.0.10 #23699

  • OpenAL efx fixes for macOS/Linux #2362

  • Modification of #2145 Improvement #2354

  • adress #2344 #2352

  • Full template Scene conversion Bugfix Improvement #2345

  • fix(es) for volumetric fog when dealing with dedicated servers. #2342

  • Makes the popups correctly operate anywhere in the space of the canvas Bugfix #2340

  • Adds logic to temporarily disable collisions of mounted objects on Players Bugfix #2339

  • Fixes some outstanding menubar problems. Bugfix #2338

  • Fixes artifacts in Cloud Layer. Bugfix #2336

  • rewrite of NavMeshUpdateAll/NavMeshUpdateAroundObject Bugfix Improvement #2335

  • Cleanup and minor tweaks to the core dir structure. Improvement #2334

  • Fixes a crash that occurs on linux headless servers Bugfix #2332

  • Set contrsaints for Player Z rotation Bugfix #2331

  • Adds a filter for materials to never import when importing a shape New feature #2328

  • Adds ability to skip loading of cached dts in enumColladaForImport New feature #2327

  • Adds visualizers for various types of colorblindness Improvement New feature #2326

  • Moves the path return from fileDialog through the returnBuffer Bugfix #2325

  • Tweaks some object handling of guiTreeViewObj Improvement #2324

  • Sanity check for calling getFieldValue Bugfix #2323

  • Adds gui3DProjectionCtrl New feature #2322

  • Updates TextEdit value when focus is lost. Improvement #2321

  • Allows special inspectorFields to override their height Improvement #2320

  • Initial implementation of the Scene object Improvement New feature #2319

  • Tweaks to the Asset/Module info echo behavior to spam the console less. Improvement #2318

  • Adds ability to set the split point of a guiSplitContainer #2317

  • corrects a parity flaw between wireframe and non wireframe box display #2315

  • Switches to absolute position for mouse tracking. #2313

  • Snap to terrain Z offset. #2311

  • Vert color correction #2310

  • Remove redundant variables and clean up C4312 and C4305 warnings #2309

  • nextfreemask does nothing for proximity mines as there are no subclas… #2307

  • corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged #2305

  • Sdl joystick2 #2300

  • Sqlite Console refactor, #2299

  • Travis Compile #2298

  • Fix SDL Input::getKeyCode on software keyboard layouts #2296

  • Add a .editorconfig file #2295

  • Adds features to GuiInputCtrl #2294

  • afxRenderHighlightMgr: account for hardware skinning #2292

  • corrects compilation errors on non-mac unix derivatives #2288

  • corrects compilation errors on mac #2287

  • Nfd update #2286

  • corrects a pair of conversions. one object oriented, one not. #2285

  • Fills in monitor functions in PlatformWindowManagerSDL #2284

  • Adds handlers for sdl focus events. Final review Improvement #228

  • Fixes CanvasSizeChangeSignal and Canvas::onResize() under SDL Final review Improvement #2282

  • OpenALEffects New feature #2281

  • Approved Improved BitStream writeQuat/readQuat methods. Improvement #2277

  • filter out pixel shader normalmap calcs when not in deferred mode. Bugfix Final review #2276

  • Adds Clamp to QuatF::dot() Bugfix #2275

  • Core module-ification Improvement #2272

  • micro patch to the nativefiledialogues library to mirror file type name #2270

  • alternative to #2268 : remove secondary profiling #2269

  • Network Code Fixes Improvement #2267

  • Resolves #1721 - ScatterSky zOffset Bugfix #2266

  • Fix for bug in GFXVideoMode::parseFromString() Bugfix #2265

  • Resolves #740 - Remove redundant code in _GFXInitGetInitialRes() Bugfix #2264

  • member var conversion error that oddly didn't crop up till mac testing. Bugfix #2262

  • Changes TSStatic::castRayRendered to use passed texcoord argument. Bugfix #2259

  • Fixes the front/back ortho views in the editors Bugfix #2258

  • Particles should go downwind (while windCoefficient >0) Bugfix #2255

  • SDL 2.0.8 Bugfix Improvement #2254

  • It's almost imposible to change direction of wind. Reseting mCurrentT… Bugfix #2252

  • openal-soft updates Bugfix Improvement #2251

  • Fixes various incorrect popup menu behaviors. Bugfix Improvement #2250

  • Updates PlatformCursorController to use full set of SDL cursors. Improvement #2249

  • New cinterface #2248

  • Corrects a problem with the D3D11 texture lock/unlock mechanism #2247

  • Update CInterface #2246

  • Clean-up uses of ConsoleFunction etc. #2245

  • Higher resolution app icon #2243

  • Interpreter Hotfix: Check for NULL on the thisObject before using it. #2242

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