Version 3.6.2
Last updated
Last updated
Update readme and version
Improve documentation on getCursorPos and fix cursorInControl
Increment vertex pointer by 3, not 1.
Prevent crash when loading Player with no shape
Use existing methods instead of incorrect maths
Enable gamepad input when the startup GUI wakes
Andrew's fix for ear transform with detached camera
Contributing doc
New Physics doc group
Create contributing.md
guiobjectview corrections
Disable all post effects by default
Some engine fixes
Update info in README
Some engine fixes.
Fix: Null'ed pointer usage, possible access violation.
Ear transform does not match camera transform
TSMesh::castRayRendered triangle iteration error
TSStatic bounds collision normals seem wrong
RigidShape is in the Platform doc group
Cloned Dynamic Cubemaps bad.
Fix: Null'ed pointer usage, possible access violation.
Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.
Gamepad input not working until you get into the game.
GuiCanvas::getCursorPos() broken
Crash in TSShapeInstance::setSequence in tsThread.cpp.