Torque3D
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General
Welcome!
Features
Release Notes
Version 4.0.3
Version 4.0.2
Version 4.0.1
Version 4.0
Version 3.10.1
Version 3.10
Version 3.9
Version 3.8
Version 3.7
Version 3.6.2
Version 3.6.1
Version 3.6
Getting Started
Introduction
Getting Familiar
Best Practices
Porting a Legacy Project
For Artists
Assets
Art
Animation
GUI
Materials
Terrain
Shaders
Lighting
Audio
For Designers
Base Classes
Game Classes
Modules
Scenes and Levels
Game Modes
AI
Inputs
Localization
Editors
For Programmers
Compiling the Engine
Introduction
Expanding the Engine
Major Components of the Engine
Rendering
Math
Networking
Physics
Collision
Scripting
File Inputs/Outputs(I/O)
API Reference
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GitBook
Version 3.6.2
GitHub release
Release blog
Issues closed
source
#883
Update readme and version
#880
Improve documentation on getCursorPos and fix cursorInControl
#879
Increment vertex pointer by 3, not 1.
#878
Prevent crash when loading Player with no shape
#875
Use existing methods instead of incorrect maths
#874
Enable gamepad input when the startup GUI wakes
#870
Andrew's fix for ear transform with detached camera
#868
Contributing doc
#854
New Physics doc group
#851
Create contributing.md
#846
guiobjectview corrections
#840
Disable all post effects by default
#839
Some engine fixes
#836
Update info in README
#834
Some engine fixes.
#833
Fix: Null'ed pointer usage, possible access violation.
#831
Ear transform does not match camera transform
#825
TSMesh::castRayRendered triangle iteration error
#824
TSStatic bounds collision normals seem wrong
#765
RigidShape is in the Platform doc group
#703
Cloned Dynamic Cubemaps bad.
#701
Fix: Null'ed pointer usage, possible access violation.
#693
Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.
#262
Gamepad input not working until you get into the game.
#180
GuiCanvas::getCursorPos() broken
#98
Crash in TSShapeInstance::setSequence in tsThread.cpp.
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Version 3.7
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Version 3.6.1
Last modified
1yr ago