Version 3.6.2

Issues closed source

  • #883 Update readme and version

  • #880 Improve documentation on getCursorPos and fix cursorInControl

  • #879 Increment vertex pointer by 3, not 1.

  • #878 Prevent crash when loading Player with no shape

  • #875 Use existing methods instead of incorrect maths

  • #874 Enable gamepad input when the startup GUI wakes

  • #870 Andrew's fix for ear transform with detached camera

  • #868 Contributing doc

  • #854 New Physics doc group

  • #851 Create contributing.md

  • #846 guiobjectview corrections

  • #840 Disable all post effects by default

  • #839 Some engine fixes

  • #836 Update info in README

  • #834 Some engine fixes.

  • #833 Fix: Null'ed pointer usage, possible access violation.

  • #831 Ear transform does not match camera transform

  • #825 TSMesh::castRayRendered triangle iteration error

  • #824 TSStatic bounds collision normals seem wrong

  • #765 RigidShape is in the Platform doc group

  • #703 Cloned Dynamic Cubemaps bad.

  • #701 Fix: Null'ed pointer usage, possible access violation.

  • #693 Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.

  • #262 Gamepad input not working until you get into the game.

  • #180 GuiCanvas::getCursorPos() broken

  • #98 Crash in TSShapeInstance::setSequence in tsThread.cpp.

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