> For the complete documentation index, see [llms.txt](https://docs.torque3d.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.torque3d.org/general/release-notes/version-3.6.2.md).

# Version 3.6.2

* [GitHub release](https://github.com/GarageGames/Torque3D/releases/tag/v3.6.2)
* [Release blog](http://www.garagegames.com/community/blogs/view/22883)

## Issues closed [source](https://github.com/GarageGames/Torque3D/issues?q=milestone%3A3.6.2+is%3Aclosed) <a href="#toc0" id="toc0"></a>

* [#883](https://github.com/GarageGames/Torque3D/pull/883) Update readme and version
* [#880](https://github.com/GarageGames/Torque3D/pull/880) Improve documentation on getCursorPos and fix cursorInControl
* [#879](https://github.com/GarageGames/Torque3D/pull/879) Increment vertex pointer by 3, not 1.
* [#878](https://github.com/GarageGames/Torque3D/pull/878) Prevent crash when loading Player with no shape
* [#875](https://github.com/GarageGames/Torque3D/pull/875) Use existing methods instead of incorrect maths
* [#874](https://github.com/GarageGames/Torque3D/pull/874) Enable gamepad input when the startup GUI wakes
* [#870](https://github.com/GarageGames/Torque3D/pull/870) Andrew's fix for ear transform with detached camera
* [#868](https://github.com/GarageGames/Torque3D/pull/868) Contributing doc
* [#854](https://github.com/GarageGames/Torque3D/pull/854) New Physics doc group
* [#851](https://github.com/GarageGames/Torque3D/issues/851) Create contributing.md
* [#846](https://github.com/GarageGames/Torque3D/pull/846) guiobjectview corrections
* [#840](https://github.com/GarageGames/Torque3D/pull/840) Disable all post effects by default
* [#839](https://github.com/GarageGames/Torque3D/pull/839) Some engine fixes
* [#836](https://github.com/GarageGames/Torque3D/issues/836) Update info in README
* [#834](https://github.com/GarageGames/Torque3D/pull/834) Some engine fixes.
* [#833](https://github.com/GarageGames/Torque3D/pull/833) Fix: Null'ed pointer usage, possible access violation.
* [#831](https://github.com/GarageGames/Torque3D/issues/831) Ear transform does not match camera transform
* [#825](https://github.com/GarageGames/Torque3D/issues/825) TSMesh::castRayRendered triangle iteration error
* [#824](https://github.com/GarageGames/Torque3D/issues/824) TSStatic bounds collision normals seem wrong
* [#765](https://github.com/GarageGames/Torque3D/issues/765) RigidShape is in the Platform doc group
* [#703](https://github.com/GarageGames/Torque3D/pull/703) Cloned Dynamic Cubemaps bad.
* [#701](https://github.com/GarageGames/Torque3D/pull/701) Fix: Null'ed pointer usage, possible access violation.
* [#693](https://github.com/GarageGames/Torque3D/pull/693) Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.
* [#262](https://github.com/GarageGames/Torque3D/issues/262) Gamepad input not working until you get into the game.
* [#180](https://github.com/GarageGames/Torque3D/issues/180) GuiCanvas::getCursorPos() broken
* [#98](https://github.com/GarageGames/Torque3D/issues/98) Crash in TSShapeInstance::setSequence in tsThread.cpp.
