Torque3D
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  1. Getting Started
  2. Getting Familiar
  3. Your First Game

Creating an empty gamemode

PreviousThe Module SystemNextAdding a Player

Last updated 2 years ago

A gamemode is a feature provided by the core modules, as part of the normal level load and initialization process. It means you can attach a game mode to specific levels and then whenever you load that , the gamemode will be activated.

Before you dive into this part of the tutorial, make sure to create an empty level in the CoinCollection module. Open the , click on File in the top-left toolbar and choose New Level then click Save Level and make sure to place it in our CoinCollection module like this:

The game mode

We need to be able to initialise the game mode, create a new file in data/CoinCollection/server/gamemode.tscript with the following contents:

function CoinCollectionGameMode::onCreateGame() {
    // Note: The Game object will be cleaned up by MissionCleanup.  
    // Therefore its lifetime is limited to that of the mission.
    new ScriptObject(CoinCollectionGameMode) {
    };

    return CoinCollectionGameMode;
}

This is a static method and it is called from the core scripts.

Add the following piece of code to the end of gamemode.tscript:

function CoinCollectionGameMode::onMissionStart(%this) {
    echo("CoinCollection mission has been loaded");
}

This does what it says on the tin, it's a method on the CoinCollectionGameMode object that is triggered when the mission starts, after the mission finish loading.

Since we added a new script file, we'll need to execute it, in the file data/CoinCollection/CoinCollection.tscript , change the function initServer to the following:

function CoinCollection::initServer(%this) {
    %this.queueExec("./server/gamemode.tscript");
}

Then set the gameModeName of the scene object to CoinCollectionGameMode:

Remember to save your level.

Finally, go back to the main menu, click Single Player, choose your level and run it. Then look in the Console (tilde on US-layouts, for me it's the ½ key), and see if the message "CoinCollection mission has been loaded" is printed.

If it is, then awesome! Your gamemode is working! However, it's a rather boring game, you can't really move around in the game or do anything really.

Now, we need to associate our gamemode with the level. First select the scene object in the scene tree:

level
World Editor