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ConvexShape Editor
The Convex Shape Editor is a tool that allows you to quickly generate meshes without going to 3rd party modeling applications, such as Maya or 3DS Max. It is not meant to create final or game ready art, just rough shapes that are placeholders for your real art. For example, you can use this tool to sketch the shape of a building you want. The rough design can fit your needs for a simple design and estimated measurements.
To switch to the Material Editor press the
F4
key or from the main menu select Editors > Material Editor or click on the orange box icon to get started.

The Tools Palette will populate with basic manipulation icons:
Select ObjectSelect a convex object or individual faceTranslateMove an individual faceRotate ObjectRotate an individual faceScale ObjectGrow or shrink an individual face
As with the other editors, extremely helpful usage hints will be displayed in the bottom left corner of the editor. Shortcuts and basic descriptions will appear based on which tool you are using.
The very basic interface allows you to quickly sketch out convex shapes. All of your editing can be performed via mouse actions. To begin creating a convex shape, hold down the Alt key and left mouse button to begin drawing a base. The base will follow where your mouse cursor is being dragged, shrinking or growing as it goes.

Once you let go of your mouse button, the base will stop growing. From here you can move your mouse cursor up and down to change the height of your new box. You do not have to hold down the mouse button during this time.

Once you are happy with your convex shape’s height, left click one last time. The box will become a solid object and automatically be selected. If you make a mistake, hit
Ctrl-Z
to undo and erase the shape then repeat the process.When you are ready to begin shaping the box, left click one of its faces. The currently selected face will be highlighted in bright pink:

At this point, you can start using the Convex Shape Editor to edit the specific face you have selected.
Let’s move some surfaces around. Start by selecting a faceof the object by (left clicking on it). Three colored lines will now extend from the center of that face - these represent the axes for the three dimensions x, y and z. This is called the axis gizmo. Activate the Move Selection tool by clicking the icon on the Tools Palette on the left of the screen or press the shortcut key
2
:

Once the Move Selection tool is activated, arrows will appear on the ends of the axis gizmo. Click on the X-axis and drag it outward. Your face will move in the direction you are dragging your mouse. The entire convex shape will adjust according to where the face as moved. You will be able to move the face in any direction in three-space:

Next, activate the Rotate Selection tool by clicking the icon on the Tools Palette on the left of the screen or press the shortcut key
3
. A spherical gizmo will appear representing the orientation manipulators. The axis gizmo straight lines will now be displayed as three curved colored lines:

Click and hold one of the colored lines (an axis), and drag it in a direction. The selected face will begin to slope according to the new orientation:

