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Coordinates System

Torque uses the same coordinate system as 3ds Max. Characters and vehicles should be exported facing the +Y axis (or the equivalent "into the screen" axis if the modeling app uses a different coordinate system).

When exporting to DTS, one modeling-app unit equals one unit in Torque. When exporting to COLLADAarrow-up-right, you are free to work in whatever units you like. They will be scaled appropriately when importing the model into Torque.

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