> For the complete documentation index, see [llms.txt](https://docs.torque3d.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.torque3d.org/for-artists/shapes/3d-art/coordinates-system.md).

# Coordinates System

Torque uses the same coordinate system as 3ds Max. Characters and vehicles should be exported facing the +Y axis (or the equivalent "into the screen" axis if the modeling app uses a different coordinate system).

![](https://web.archive.org/web/20200207192111im_/http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Primer/images/torque_coords.png)

When exporting to DTS, one modeling-app unit equals one unit in Torque. When exporting to [COLLADA](https://web.archive.org/web/20200207192111/http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Formats/ColladaLoader.html), you are free to work in whatever units you like. They will be scaled appropriately when importing the model into Torque.
