Coordinates System
Last updated
Last updated
Torque uses the same coordinate system as 3ds Max. Characters and vehicles should be exported facing the +Y axis (or the equivalent "into the screen" axis if the modeling app uses a different coordinate system).
When exporting to DTS, one modeling-app unit equals one unit in Torque. When exporting to , you are free to work in whatever units you like. They will be scaled appropriately when importing the model into Torque.